Animatic Stuff (Bonus!: Also, Things)

This is meant to be a companion piece to this video

Here's a basic rundown on the events in case things need clarifying (I admit the water bit is really rushed, wasn't planned well, and may be confusing):
I think the viewfinder sequence should be easy enough to understand. I used Microsoft Sam as the voice because I wanted to get the timing down and there weren't any mics nearby at the time. After that the camera zooms out of the viewfinder which has sunk to the bottom of an ocean.
The next bit is kinda janky.
A figure quickly swims through the frame. Its Captain Eddie Luchten who is currently being chased. Eddie stops and looks behind him. The coast is clear. He looks to the right, and then the left. Nothing in sight. Satisfied he starts to speed off again when he bumps right into what was chasing him.
Theres no way of knowing this without me telling you, but those three ghost things are manifestations of Eddie's fears.
These Fears then bring themselves inside Eddie via his mouth, causing his lungs to explode.
As the explosion clears orange bumps can be seen which as the camera zooms out is revealed to be Eddie's tongue. Eddie is shriveled up, completely dried out in a desert somewhere.
The alarm goes off, Eddie wakes up forecefully, checks himself, and then takes a deep a breath.
Then he makes coffee to calm the nerves.
Thats as far as I got animatic-wise, theres actually quite a bit more (like a whole fukken lot) thats drawn that I'm going to continue working on in my offtime.

Various other informations:
This was pretty much all done the day of, with the assignment due at 9:30 pm (actual due date! Not weasely extra time I garnered.) The project suffered a long tumultuous journey completely changing gears midway through the quarter and then spending a good chunk of that back half trying to land my feet again.

A lot of this project was born out of trying to come up with a simple plot that revolved around the sky piracy idea. My instructor really liked the two main characters and they didn't really fit into the idea I was originally developing so I had to start from square one. A lot of my plot ideas got rejected as being too complicated which I think partially had to do with me not being to articulate them well enough. Frustrated at this I just started doing storyboards that were purposefully obtuse and slightly surreal with no explanation. This extended past the admittedly pointless dream sequence into minor things like the words a character was saying also being formed by the steam coming out of his tea cup concurrently.

I did relent and add a short expository bit at the start for various reasons. Partially I recognized that my instructor was correct in the overall setup being a bit too complex to just "get", and partially because I had intended to introduce the information organically through dialogue. However the plot I wound up boarding wouldn't allow for such things to occur naturally.

I was working on the animatic prior to the last minute, but to my horror the dream sequence read absolutely horribly and I had to quickly rework it. The current result is still janky but nowhere near as rancid. Also the dream sequence originated from a conversation I had with my instructor, Cayse. When describing the world and characters to him, Cayse went through basic ways to flesh them out like making sure they have fears and desires. As a quick example he suggested that since the world had no water, perhaps Eddie would have have a deep desire to experience swimming in it while his fear could be something like being dried up on the surface. A little dopey (and a bit redundant since I had the same basic lesson in character design the day before), but it stuck with me.